My name is Rob T. Roe. I’m an Entrepreneur, Software Developer and Mechanical Engineering Grad who specialises in rendering and real world interactive entertainment installations.
My background ranges from VR and AR to Projection Mapping and rendering pipelines.
AR and VR to Projection Mapping and Cross Platform Custom Rendering Pipelines
Experience in developing and deploying large scale interactive installations.
NodeJS, SQL, MonoDB. I’ve leveraged backend tools to solve frontend problems.
Find a snapshot of many of my projects here, from released games to open source tools
As part of the recent Global Game Jam, I created…
Audio Audio Puzzle DDR Global Game Jam Graphics HLSL Shaders Unity
My 3rd entry in the weekly Shader Series is on…
3D C# Game Development Gaming Graphics Mobile MonoGame OpenGL Optimizations Programming Projects Shaders Source Code SSR tools XNA
To help speed up the development of Metric Racer, I…
Initially when I started Metric I was creating all of…
C# Futuristic Racing Game Dev MonoGame Virtex Edge Design Wipeout Racing
Entry Number 2 in the MonoGame Shader Series I’m writing…
In 2015 I started Virtex Edge Design, a Software and Game Development Studio. Virtex has put out two Mobile and Desktop titles and has two more desktop titles on the way!
I also developed an in-house cross platform engine called Vertices, an in-house developed game engine based in and built from the ground up in C#. It uses MonoGame as it’s back end allowing it to run cross platform on PC, OSX, Linux, iOS and Android.
Scroll below to see some of the games that have been developed with Vertices.
I’ve released some Open Source tools as well through Virtex, namely Iris Web Viewer, an online model viewer.