R.T. ROE

AR/VR RENDERING Developer

rendering software developer

My name is Rob T. Roe. I’m an Entrepreneur, Software Developer and Mechanical Engineering Grad who specialises in rendering and real world interactive entertainment installations.

My background ranges from VR and AR to Projection Mapping and rendering pipelines. 

rendering

AR and VR to Projection Mapping and Cross Platform Custom Rendering Pipelines

real world installations

Experience in developing and deploying large scale interactive installations.

backend

NodeJS, SQL, MonoDB. I’ve leveraged backend tools to solve frontend problems.

PORTFOLIO

Find a snapshot of many of my projects here, from released games to open source tools

Metric Racer

Frequency

Musical Geometric Puzzles

The Chaotic Workshop

BUILD BREAK CREATE

Vertices Engine

Cross Platform Game Engine

Iris Viewer

IN-WEB BROWSER MODEL VIEWER

PewZoomBoom

Goal: Survive

DEVELOPMENT BLOG

virtex edge design

In 2015 I started Virtex Edge Design, a Software and Game Development Studio. Virtex has put out two Mobile and Desktop titles and has two more desktop titles on the way!

I also developed an in-house cross platform engine called Vertices, an in-house developed game engine based in and built from the ground up in C#. It uses MonoGame as it’s back end allowing it to run cross platform on PC, OSX, Linux, iOS and Android.

Scroll below to see some of the games that have been developed with Vertices.

I’ve released some Open Source tools as well through Virtex, namely Iris Web Viewer, an online model viewer.