Shader Series – Screen Space Reflections
My 3rd entry in the weekly Shader Series is on…
Mesh Generation in Metric Racer
To help speed up the development of Metric Racer, I…
Mesh Generation in Metric Racer
Initially when I started Metric I was creating all of…
Shader Series – Camera Motion Blur
Entry Number 2 in the MonoGame Shader Series I’m writing…
Shader Series – Camera Motion Blur
Entry Number 2 in the MonoGame Shader Series I’m writing…
Shader Series – Emissive Materials
The first entry in a weekly shader series I’m starting…
Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of…
Vertices Engine – 3D Gizmo Implementation
Recently I heavily improved on the 3D Gizmo in the Vertices Engine. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced in development, it became apparent I had to add some features to the Gizmo.
Space Esc8bit Now Released
Check out our new release!