Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height Map Terrain Editor. It’s written in such a way that the terrain can be added to any level and then saved through XML Serialization like any other file in the Sandbox.
I also managed to get SSR working by using the depth and normal buffers and casting rays into the scene to check for intersections based off of the Cameras position, direction and the reflected normal for each pixel. I’ll have a write up soon with a bit more detail, but for now, check out the video below.
Reblogged this on Virtex Edge Design.
Reblogged this on Virtex Edge Design and commented:
Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine.
Click through the link below to take a look and see it in action!