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July 26, 2017 by rtroe

Screen Space Reflections and Terrain Editor

Screen Space Reflections and Terrain Editor
July 26, 2017 by rtroe

Two major features for the Vertices Engine that I got up and running recently were SSR (Screen Space Reflections) and a fully integrated and Serializable Height Map Terrain Editor. It’s written in such a way that the terrain can be added to any level and then saved through XML Serialization like any other file in the Sandbox.

Screen Shot 2017-07-26 at 4.00.51 PM

I also managed to get SSR working by using the depth and normal buffers and casting rays into the scene to check for intersections based off of the Cameras position, direction and the reflected normal for each pixel. I’ll have a write up soon with a bit more detail, but for now, check out the video below.

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2 comments

virtexedge says:
July 26, 2017 at 7:56 am

Reblogged this on Virtex Edge Design.

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R.T. says:
September 4, 2017 at 10:06 am

Reblogged this on Virtex Edge Design and commented:
Snap shot of some of the new #VerticesEngine features. Terrain Editing along with Screen Space reflections are two of the recent additions to the 3D side of our Cross Platform Game Engine.
Click through the link below to take a look and see it in action!

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Game Jam – GatewaysApril 25, 2021
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Shader Series – Screen Space ReflectionsJune 26, 2018

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Recent Posts

Game Jam – GatewaysApril 25, 2021
Game Jam – Frequency SyncJanuary 29, 2019
Shader Series – Screen Space ReflectionsJune 26, 2018

Categories

  • 3C – Capture Crop Create
  • 3D Laser Scanner
  • Arduino
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  • Chrome Addins
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  • DIY
  • Game Jam
  • Metric Racer
  • MonoGame Tutorials
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  • OpenCascade
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  • Shaders Tutorials
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Tags

3D 8-Bit AdMOb Ads android Animation Apollo Apollo 11 Audio Audio Puzzle C# Editor Electronics featured Game Dev Game Development Game Engine Gaming Github GLSL Graphics HLSL Japan Javascript Linux Mobile MonoGame NASA OpenGL Optimizations Programming Projects Screen Space Reflections Shaders Source Code SSR Terrain Editor tools Transparency Tutorial Vertices Virtex Edge Design WebGL wxWidgets XNA
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ROB TOM ROE

I’m an Entrepreneur, Software Developer and Mechanical Engineering Grad. I started out working in the Energy and Nuclear safety sector as well as Aircraft Design, Repair and Stress analysis. In 2015 I started Virtex Edge Design , a software and game development company.

Recent Posts

Game Jam – GatewaysApril 25, 2021
Game Jam – Frequency SyncJanuary 29, 2019
Shader Series – Screen Space ReflectionsJune 26, 2018

Categories

  • 3C – Capture Crop Create
  • 3D Laser Scanner
  • Arduino
  • Asia
  • Chrome Addins
  • Dev Blog
  • DIY
  • Game Jam
  • Metric Racer
  • MonoGame Tutorials
  • Music
  • OpenCascade
  • Programming
  • Quadcopter
  • Shader Series
  • Shaders Tutorials
  • Space Esc8bit
  • The Chaotic Workshop
  • Traveling
  • Tutorial
  • Tutorials
  • Uncategorized
  • Vertices Engine
  • Videos
  • Virtex Dev Blog
  • Virtex Edge Design