ROB TOM ROE
  • Home
  • Blog
  • Projects
  • Virtex Edge
  • Contact
June 15, 2018 by rtroe

Shader Series – Emissive Materials

Shader Series – Emissive Materials
June 15, 2018 by rtroe

The first entry in a weekly shader series I’m starting is on Emissive Materials, or essentially, applying a selective bloom over a scene. The effect is simple and easy to plug into any rendering pipeline given a bit of flexibility. Click below to check it out.

Related

Previous articleShader Series - Emissive MaterialsNext article Shader Series - Camera Motion Blur

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

About The Blog

Nulla laoreet vestibulum turpis non finibus. Proin interdum a tortor sit amet mollis. Maecenas sollicitudin accumsan enim, ut aliquet risus.

Recent Posts

Game Jam – GatewaysApril 25, 2021
Game Jam – Frequency SyncJanuary 29, 2019
Shader Series – Screen Space ReflectionsJune 26, 2018

Categories

  • 3C – Capture Crop Create
  • 3D Laser Scanner
  • Arduino
  • Asia
  • Chrome Addins
  • Dev Blog
  • DIY
  • Game Jam
  • Metric Racer
  • MonoGame Tutorials
  • Music
  • OpenCascade
  • Programming
  • Quadcopter
  • Shader Series
  • Shaders Tutorials
  • Space Esc8bit
  • The Chaotic Workshop
  • Traveling
  • Tutorial
  • Tutorials
  • Uncategorized
  • Vertices Engine
  • Videos
  • Virtex Dev Blog
  • Virtex Edge Design

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Tags

3D 8-Bit AdMOb Ads android Animation Apollo Apollo 11 Audio Audio Puzzle C# Editor Electronics featured Game Dev Game Development Game Engine Gaming Github GLSL Graphics HLSL Japan Javascript Linux Mobile MonoGame NASA OpenGL Optimizations Programming Projects Screen Space Reflections Shaders Source Code SSR Terrain Editor tools Transparency Tutorial Vertices Virtex Edge Design WebGL wxWidgets XNA

Recent Posts

Game Jam – GatewaysApril 25, 2021
Game Jam – Frequency SyncJanuary 29, 2019
Shader Series – Screen Space ReflectionsJune 26, 2018

Categories

  • 3C – Capture Crop Create
  • 3D Laser Scanner
  • Arduino
  • Asia
  • Chrome Addins
  • Dev Blog
  • DIY
  • Game Jam
  • Metric Racer
  • MonoGame Tutorials
  • Music
  • OpenCascade
  • Programming
  • Quadcopter
  • Shader Series
  • Shaders Tutorials
  • Space Esc8bit
  • The Chaotic Workshop
  • Traveling
  • Tutorial
  • Tutorials
  • Uncategorized
  • Vertices Engine
  • Videos
  • Virtex Dev Blog
  • Virtex Edge Design

Tags

3D 8-Bit AdMOb Ads android Animation Apollo Apollo 11 Audio Audio Puzzle C# Editor Electronics featured Game Dev Game Development Game Engine Gaming Github GLSL Graphics HLSL Japan Javascript Linux Mobile MonoGame NASA OpenGL Optimizations Programming Projects Screen Space Reflections Shaders Source Code SSR Terrain Editor tools Transparency Tutorial Vertices Virtex Edge Design WebGL wxWidgets XNA
Rife Wordpress Theme. Proudly Built By Apollo13

ROB TOM ROE

I’m an Entrepreneur, Software Developer and Mechanical Engineering Grad. I started out working in the Energy and Nuclear safety sector as well as Aircraft Design, Repair and Stress analysis. In 2015 I started Virtex Edge Design , a software and game development company.

Recent Posts

Game Jam – GatewaysApril 25, 2021
Game Jam – Frequency SyncJanuary 29, 2019
Shader Series – Screen Space ReflectionsJune 26, 2018

Categories

  • 3C – Capture Crop Create
  • 3D Laser Scanner
  • Arduino
  • Asia
  • Chrome Addins
  • Dev Blog
  • DIY
  • Game Jam
  • Metric Racer
  • MonoGame Tutorials
  • Music
  • OpenCascade
  • Programming
  • Quadcopter
  • Shader Series
  • Shaders Tutorials
  • Space Esc8bit
  • The Chaotic Workshop
  • Traveling
  • Tutorial
  • Tutorials
  • Uncategorized
  • Vertices Engine
  • Videos
  • Virtex Dev Blog
  • Virtex Edge Design