Shader Series – Screen Space Reflections
My 3rd entry in the weekly Shader Series is on…
First Look at Metric Racer
So I’ve been hard at work over at Virtex Edge,…
123D Catch
I’ve been playing around with 123D Catch from Autodesk for…
My 3rd entry in the weekly Shader Series is on…
3D C# Game Development Gaming Graphics Mobile MonoGame OpenGL Optimizations Programming Projects Shaders Source Code SSR tools XNA
Now that we have our system configure, the test beds…
After my first not-so-smooth encounter with OpenCascade Development and due…
Before getting started in OpenCascade, you need to install the libraries. Windows have binaries provided, but for Linux, you need to compile from source.
I wrestled for a while with the official source from the OpenCascade site, with very little success when it came to having it run C++ code. But the Community edition worked very easily.
First off, Head over too the GitHub page and download the latest release. As of writing this, the most up to date version is 0.17.1.
I can reiterate what they’ve said, but it’s likely best to read the BUILD.Unix.md file in the source root directory to get a full list of install instructions.
From there you can can go into the $INSTALL_DIR/bin/directory and run DRAWEXE too see the test harness.
You can find *.tcl files to run tests under source (Source Location)/samples/tcl/
I use codelite to develop C++ apps, simply because it’s cross platform and easier to work with than CodeBlocks. That said, you should be able to run this on any IDE.
So I’ve been hard at work over at Virtex Edge,…
3D C# featured Game Development Graphics Linux MonoGame videos XNA
I’ve been playing around with 123D Catch from Autodesk for…