Shader Series – Screen Space Reflections
My 3rd entry in the weekly Shader Series is on…
Mesh Generation in Metric Racer
Initially when I started Metric I was creating all of…
Shader Series – Camera Motion Blur
Entry Number 2 in the MonoGame Shader Series I’m writing…
Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of…
Handling Mobile Ads in C# and Xamarin
Recently I put out two games, The Chaotic Workshop and…
Vertices Engine Optimizations – Encapsulating Post Processors
Currently most of the Post Processors are handled loosely and…
Vertices Engine Optimizations – Camera Frustum Culling
As Metric has progressed, I started running into frame rate drops…