Vertices Engine – 3D Gizmo Implementation
Recently I heavily improved on the 3D Gizmo in the Vertices Engine. Initially it only allowed for 3D Translations, but with Metric Racer become more advanced in development, it became apparent I had to add some features to the Gizmo.
Screen Space Reflections and Terrain Editor
Two major features for the Vertices Engine that I got…
Screen Space Reflections and Terrain Editor
Two major features for the Vertices Engine that I got…
Colour Index Encoding Selection in WebGL
Every 3D application will have user interaction to some degree.…
Vertices Engine Optimizations – Encapsulating Post Processors
Currently most of the Post Processors are handled loosely and…
Vertices Engine Optimizations – Camera Frustum Culling
As Metric has progressed, I started running into frame rate drops…