Game Jam – Frequency Sync
As part of the recent Global Game Jam, I created…
Shader Series – Screen Space Reflections
My 3rd entry in the weekly Shader Series is on…
Shader Series – Emissive Materials
The first entry in a weekly shader series I’m starting…
Screen Space Reflections and Terrain Editor
Two major features for the Vertices Engine that I got…
Colour Index Encoding Selection in WebGL
Every 3D application will have user interaction to some degree.…
Colour Index Encoding Selection in WebGL
Every 3D application will have user interaction to some degree.…
Vertices Engine Optimizations – Encapsulating Post Processors
Currently most of the Post Processors are handled loosely and…
Vertices Engine Optimizations – Camera Frustum Culling
As Metric has progressed, I started running into frame rate drops…
Shader Porting to Linux MonoGame
One of the things which I wanted to implement in…