Tag Archives: Linux

After my first not-so-smooth encounter with OpenCascade Development and due…

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Installing

Before getting started in OpenCascade, you need to install the libraries. Windows have binaries provided, but for Linux, you need to compile from source.

I wrestled for a while with the official source from the OpenCascade site, with very little success when it came to having it run C++ code. But the Community edition worked very easily.

First off, Head over too the GitHub page and download the latest release. As of writing this, the most up to date version is 0.17.1.

I can reiterate what they’ve said, but it’s likely best to read the BUILD.Unix.md file in the source root directory to get a full list of install instructions.

Testing the Install

From there you can can go into the $INSTALL_DIR/bin/directory and run DRAWEXE too see the test harness.

You can find *.tcl files to run tests under source (Source Location)/samples/tcl/

Screenshot from 2016-03-07 15-58-39

Setting Up OCC for Codelite

I use codelite to develop C++ apps, simply because it’s cross platform and easier to work with than CodeBlocks. That said, you should be able to run this on any IDE.

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The sandbox system has finally gotten working with in the…

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I’ve been working on Metric Racer for a while now,…

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I’m working on two games at the moment, one of…

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I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally matured enough as a development system that it’s relatively straight forward to get it working now. That said though there are a few steps.

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