Shader Series – Screen Space Reflections
My 3rd entry in the weekly Shader Series is on…
Shader Series – Emissive Materials
The first entry in a weekly shader series I’m starting…
Handling Mobile Ads in C# and Xamarin
Recently I put out two games, The Chaotic Workshop and…
Vertices Engine Optimizations – Camera Frustum Culling
As Metric has progressed, I started running into frame rate drops…
Shader Porting to Linux MonoGame
One of the things which I wanted to implement in…
Vertices Engine Porting : Success
After a weekend of coding, porting, and compiling, I manged…
Virtex Edge Dev Blog: So What Works Out of the Box.
Firing up Xaramin and adding each of my *.cs files…
Setting Up MonoGame
I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally matured enough as a development system that it’s relatively straight forward to get it working now. That said though there are a few steps.