Tag Archives: Programming

Recently we heavily improved on our 3D Gizmo in the…

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I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally matured enough as a development system that it’s relatively straight forward to get it working now. That said though there are a few steps.

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I do a lot of 3d modelling, at work as well…

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