Mesh Generation in Metric Racer
Initially when I started Metric I was creating all of…
Shader Series – Camera Motion Blur
Entry Number 2 in the MonoGame Shader Series I’m writing…
Vertices Engine Optimizations – Encapsulating Post Processors
Currently most of the Post Processors are handled loosely and…
Shader Porting to Linux MonoGame
One of the things which I wanted to implement in…
Vertices Engine Porting : Success
After a weekend of coding, porting, and compiling, I manged…
Virtex Edge Dev Blog: So What Works Out of the Box.
Firing up Xaramin and adding each of my *.cs files…