Shader Series – Screen Space Reflections
My 3rd entry in the weekly Shader Series is on…
Shader Series – Camera Motion Blur
Entry Number 2 in the MonoGame Shader Series I’m writing…
Shader Series – Emissive Materials
The first entry in a weekly shader series I’m starting…
Shader Series – Emissive Materials
Selective Bloom, Emissive Glow, Fake HDR, there’s a number of…
Screen Space Reflections and Terrain Editor
Two major features for the Vertices Engine that I got…
Vertices Engine Optimizations – Encapsulating Post Processors
Currently most of the Post Processors are handled loosely and…
Vertices Engine Optimizations – Camera Frustum Culling
As Metric has progressed, I started running into frame rate drops…
Metric Dev – Ship AI
The extent of any AI I’ve ever written is mashing…
Shader Porting to Linux MonoGame
One of the things which I wanted to implement in…
Vertices Engine Sandbox
The sandbox system has finally gotten working with in the…