Tag Archives: XNA

I’ve been working on Metric Racer for a while now,…

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I’m working on two games at the moment, one of…

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I played around with Monogame for a long time, but had a lot of trouble getting shaders working as well as figuring out all the nuances of content. It’s finally matured enough as a development system that it’s relatively straight forward to get it working now. That said though there are a few steps.

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A few years ago now Microsoft pulled the plug on…

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Finding I had more time on my hands recently, I…

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